Tag Archives: soundscapes

Sub Luna remaster

An early graphic design project. So sue me.

Sub Luna album art


I’ve remastered and rereleased my 2008 album of synthy space ambient Sub Luna. This was previously released as TheForgotton, a musical handle that I’ve chosen to abandon mostly due to the fact that every single search engine in the world keeps trying to autocorrect my intentionally archaic spelling.


Available for purchase from:
Google play
iTunes
Amazon

Here and Away review: Chain D.L.K.

Tyran from Chain D.L.K. has written the first review for Here and Away.

““Night Trip” sets a tone of contradictory nostalgia, as alluring as it is frightening. Imagine a recurring nightmare you haven’t had since you were a child yet which now pricks at your desire to see it with waking eyes. This is the ouroboros whose songs are documented herein. “Ordered and Filed,” on the other hand, is cloaked in a honeycombed past. With the post-apocalyptic contours of a Tarkovsky wasteland, Schurman manifests the body’s internal mechanisms as destitutions made anthemic by the caress of a distant sun.”

Check it out!

Behind the curtain: Stochastic Resonance

My first two Caustic Reverie albums have had a strong element of the improvisational rather than the tightly structured, step sequencer-based compositions that I have done as TheForgotton. Caustic Reverie has been a chance for me to break out of my writing ruts, and this album was to be an experiment in generative music.

For Stochastic Resonance, I used a program called FMusic as a skeleton for the tracks. It is a composition tool that uses fractals and cellular automata to pick the notes, durations, etc. for a song. I messed around with some scales and key changes until it gave me something I liked. FMusic spits out a midi file which I then imported into FL studio. For example, here is the midi used as a basis for In Vacuo.

I made some synth patches using vsts like the Cameleon 5000, Crystal, and a couple of Krakli synths including Karnage and Etequet. I put some fairly wild sounds for each patch and when I went to play it back, it was compete chaos. See below for what this part of the process sounded like.

I then dragged the tempo down and dumped each track individually, doing some additional time stretching using paulstretch with different edge-case settings for each to get some nice artifacts and glitches throughout.

The tracks were reassembled in Cubase and I started to mix it down. The mixing phase was interesting, as I was working with it more like a sculpture than a song, muting tracks here, and fading them and out there. I added some ambiance recorded at night on the dock near my place, some pitch shifted cymbals, and even a couple of household appliances here and there.