My latest Caustic Reverie album The Flooded Assembly is out today. It’s available at all the usual streaming and digital purchase outlets but I’d like to point your attention towards the Bandcamp, first and foremost.
Tag Archives: sound design
Sanity Shattered – Empath
I contributed sound design and synthesizers to the new Sanity Shattered EP: Empath.
There Goes the Neighborhood on Youtube
I have uploaded a “video” for one of the new songs on the Starer House soundtrack, though it’s really only the album art with the song.
New Caustic Reverie album: Starter House
Read more about it here or just listen on Bandcamp.
Drabblecast Episode 362: Starter House
I’m proud to share my contribution to the weird fiction audio podcast The Drabblecast with episode 262: Starter House, by Jason Palmer.
http://www.drabblecast.org/2015/06/14/drabblecast-362-starter-house/
I had a blast recording the music and sound effects to go with this story. I plan on posting a soundtrack album in the near future, as well as some more behind-the-scenes clips of the recording process.
May update
I’ve been busy working on a new audio production project for an upcoming episode of the Drabblecast. I’m working on the narration, voice acting, sound design, and original music on a story that’s bound to gross-out most listeners.
Other than that, I’ve polished and submitted one short story, started a second one, and have resumed revisions on my other novel Casey Stripe: Discount Necromancer.
PVKII Audio Devlog 2: player foley and bridges
Here’s another behind-the-scenes look at my sound design process for PVKII.
PVK II sound breakdown: homemade bow sounds
I’ve been working on some new bow sounds for Pirates, Vikings, and Knights II out of household items. A creaky dresser in a bedroom turned out to be a good sounding-board for stretched cords. This video shows parts of my process and the finished results.
Sound design update: NMRIH Door project
For the zombie survival shooter No More Room In Hell, I’ve been working on creating new sound assets for the doors, hoping to match the game’s creepy atmosphere. To begin, I went through and screen-recorded footage of the various types of doors, gates, and barricades that needed sprucing up, so I had a better idea of what to record, and the approximate timing.
I brought my field recording kit out on a door safari, starting with some of the more interesting doorknobs and hinges in and around my home. While scouting around the neighborhood, I found an abandoned newspaper vending machine that looked promising. It wasn’t as squeaky as I had hoped, but I was able to get some good thumps and rattles, which proved useful for roll-up metal door sounds. Continue reading