I’ve released the first single from my project to remaster the Facewound soundtrack, as well as an updated remix as the b-side.
Tag Archives: game audio
PVK II sound breakdown: homemade bow sounds
I’ve been working on some new bow sounds for Pirates, Vikings, and Knights II out of household items. A creaky dresser in a bedroom turned out to be a good sounding-board for stretched cords. This video shows parts of my process and the finished results.
PVK update released
Version 3.1 beta of Pirates, Vikings and Knights has been released today. Look for some of my environmental sounds in Pinegrove and Cara, as well as a rather rude special attack for the Man at Arms.
http://store.steampowered.com/app/17570
Sound design update: NMRIH Door project
For the zombie survival shooter No More Room In Hell, I’ve been working on creating new sound assets for the doors, hoping to match the game’s creepy atmosphere. To begin, I went through and screen-recorded footage of the various types of doors, gates, and barricades that needed sprucing up, so I had a better idea of what to record, and the approximate timing.
I brought my field recording kit out on a door safari, starting with some of the more interesting doorknobs and hinges in and around my home. While scouting around the neighborhood, I found an abandoned newspaper vending machine that looked promising. It wasn’t as squeaky as I had hoped, but I was able to get some good thumps and rattles, which proved useful for roll-up metal door sounds. Continue reading
Sound Reel 3-16-15
Demo reel breakdown: weapons and armor
In this continuing series, I take a look at the sound designs from my Oblivion demo reel clip.
I wanted to create the bow and arrow sounds myself for this clip, but I wasn’t able to coordinate with my archer friend to record. I was going to have to create the sounds from scratch, as components.
The main bow-draw sounds came from some experiments with a slingshot and a thin wooden dowel. The friction of the arrow against the frame, combined with the stretch of the elastic bands got me in the right neighborhood for the draw sound. Unfortunately, disaster struck as I was experimenting with ways to record the arrow loosing part of the sound, and one of the bands snapped. Although I was able to get a few recordings of bow releases, they needed a serious amount of oomph.
I decided to record various types of strings and cords under tension to mix in on both the low and high ends of the sound spectrum. It was quite the arm and pec workout just stretching a cord in both hands, not to mention that I practically needed to pluck it with my teeth. Instead, I tied one end to my pullup bar and torqued the other with a gloved hand.
Demo Reel breakdown: the Oblivion Gate
I’m going to start writing about the process of sound design from my demo reel. First up is the Oblivion gate from the Elder Scrolls IV: Oblivion.
In TES: IV, Oblivion Gates are mysterious portals to a hellish plane of existence. For the base of the sound, I wanted to combine elements of fire (various library sources ranging from campfires to forest infernos), earth (low rumbling earthquake), and electricity (arc welder) in a way that would sell the visuals.
Separate elemental sounds:
Combined together with some effects:
Continue reading
No More Room In Hell Soundtrack Accolades!
I’m proud as hell to say that Gamefront.com has included No More Room In Hell among the games with the best soundtracks of 2014. Check it out. We’re in the same company as Far Cry 4 and Dragon Age: Inquisition!
On a related note, Garret Lindquist‘s first album of OST tunes is available for a few bucks off during the Steam sale, so now’s a great time to pick it up. No More Room in Hell – Original Soundtrack Volume 1
Sound effect demo
Here are some sound effects that I’ve made for various game projects including No More Room In Hell and Pirates, Vikings and Knights II.