Here’s another behind-the-scenes look at my sound design process for PVKII.
Author Archives: tFg
An experiment in tape-treating
Here’s part of a retro-inspired tune I’ve been working on, possibly for NMRIH.
Even though I had tried for some classic FM and modular synth tones, ThoughT had commented that the production sounded too clean and modern-sounding. Enter the tape recorder.
I had this bad boy back in 2000 when I started college at UM. I had replaced it with a Minidisc player shortly after the semester started and the recorder ended up in storage for almost fifteen years. Discussing ways to give my song an older grunge reminded me of its existence.
This first attempt was done by re-recording the output of the cassette player into my Zoom. The higher synth notes would vibrate the sides of the speaker and distort, not to mention the added noise from the tape player mechanism. Not ideal, but worth trying.
I tracked down the right cable to go out from the headphone jack and into the line-in on the H2 for this next version. I recorded the parts to tape separately, did a touch of noise reduction to keep the hiss from getting out of control, and mixed them down into this.
Before tape:
After tape:
I started to notice a bit of a timing drift on the percussion tracks by the end of the track, which means I may need to treat smaller portions and edit them back into the grid. I doubt I’d use this technique on everything, but it can help add a lot of sonic character, especially when you’re going for an older feel.
Game soundtrack demo reel
Here is my latest music demo, featuring game soundtrack material from No More Room In Hell and some finished tunes from the alpha of the defunct retro 2d shootformer Facewound.
PVK II sound breakdown: homemade bow sounds
I’ve been working on some new bow sounds for Pirates, Vikings, and Knights II out of household items. A creaky dresser in a bedroom turned out to be a good sounding-board for stretched cords. This video shows parts of my process and the finished results.
PVK update released
Version 3.1 beta of Pirates, Vikings and Knights has been released today. Look for some of my environmental sounds in Pinegrove and Cara, as well as a rather rude special attack for the Man at Arms.
http://store.steampowered.com/app/17570
Sound design update: NMRIH Door project
For the zombie survival shooter No More Room In Hell, I’ve been working on creating new sound assets for the doors, hoping to match the game’s creepy atmosphere. To begin, I went through and screen-recorded footage of the various types of doors, gates, and barricades that needed sprucing up, so I had a better idea of what to record, and the approximate timing.
I brought my field recording kit out on a door safari, starting with some of the more interesting doorknobs and hinges in and around my home. While scouting around the neighborhood, I found an abandoned newspaper vending machine that looked promising. It wasn’t as squeaky as I had hoped, but I was able to get some good thumps and rattles, which proved useful for roll-up metal door sounds. Continue reading
Now on twitter as @BrynSound
Twittlers, twattlers, twits and twats, I am now on board.
Sound Reel 3-16-15
Birthday Hydrophone and the Quest for the Shotgun Shell Grail
My folks got me a Cold Gold hydrophone for my birthday last weekend and I’ve been having fun playing with it over the past few days.
In this example, the first two recordings are in my bathtub, the last are from a metal soup pot in my kitchen sink. I now know that there is a slow leak in the drain of my tub.
Continue reading
March update
My great job search continues. Current projects I’m juggling: implementing a rudimentary dynamic music system into Cube, another round of editing and revisions for my novel Further Complications, and putting together a more extensive sound reel using clips from Facewound, PVKII, and NMRIH. I just got a Cold Gold hydrophone and I’m excited to try it out. I’ve heard they make good contact mics even out of the water, so we’ll see.




