Here’s the revised version of my sound replacement demo. The clip comes from the game Arkham Asylum. All sounds and voices were created by me, except for the Harley Q voice, which was done by Ashley Banas.
Monthly Archives: September 2014
Horror soundtrack song
Tonight’s songwriting started out with an attempt to make something renaissance-faire sounding but ended up turning into something more along the lines of a horror movie soundtrack, so I just went with the flow.
Unity project update
Unity3d project update:
The player engine sound came from a malfunctioning CD player. I’ll revamp this when I can cleanly record some rolling friction sounds that would fit better.
Todo:
Dynamic music elements
Respawning pickups with random positions
More types of pickups and level features.
100 word story: Fountain
On a busy afternoon in the park, two lovers stopped in front of the gleaming brass fountain. She asked him for a coin.
He pulled one from his pocket and handed it to her. “What will you wish for?” He had to raise his voice just short of a yell to be heard over the drone of leaf blowers and shouts from a nearby soccer match.
She didn’t say.
The dime hit the water with a splash and then stopped, as if frozen in place. Little droplets of water hung suspended near the surface and glinted in the silent sunlight.
Identity Collapse Live video
Here’s a video of my band Identity Collapse from when we played the legendary Churchill’s Pub last weekend.
Making audio lemonade
The other day, I had just set up my microphone and recorder to get some squishy pasta sounds for alien brains. A minute after I got the take, the jackhammering started from across the canal. I couldn’t record anything else for a while, so I decided to point a shotgun mic at the construction site and roll tape.
Learning FMOD Studio through Unity
Here’s a clip of a project I’ve been working on to cut my teeth on implementing and scripting sound elements with FMOD Studio. I’ve taken the Roll-A-Ball tutorial from Unity as a starting point, tweaked the scoring system and added bumpers.
Things I’d like to add/improve:
- Dynamic music
- Wall collision sounds
- Velocity-dependent ball rolling sounds
- Velocity-dependent pickup sounds
- Respawning/randomized cube pickups
The cube hums were synthesized in Alchemy and I recorded the bumper sounds from a lamp.
The cheap-ass foley stage experiment
One of the sound clips I’m working on has footsteps on boardwalk and ladders. There aren’t any good environments to record nearby, so I’ve taken it upon myself to build a temporary foley stage in my living room using some leftover wood from my college dorm-room loft and a sheet of scrap plywood.
I’ve been able to get different sounds by changing the configuration (plywood above or below the boards, etc.).