I’m currently in the process of digging up the old project files for my Facewound soundtrack songs. The first two have been easy to work with, once I tracked down the old plugins. Many of the projects are giving me hell, however. When I load one, the CPU meter pegs at 100% and a subsonic noise plays immediately.
Any ideas on how to troubleshoot my .flp? I’ve tried soloing tracks and disabling vst effects one by one, but no luck so far.
In this clip from the 1998 Alex Proyes film Dark City, I have completely replaced the soundtrack with original sound designs. I wanted to avoid using library sources so I started by recording as much as I could myself.
For the footsteps and foley, I built a small platform using wooden pallets and scrap lumber. The rope strain sounds came from a number of different types of ropes, combined with a wicker basket that I twisted and pulled apart. All of the vocal sounds started from my voice and I used the FL Studio vocoder to impart some different texture layers to the Strangers. Although I was able to record some actual sparks with the help of my father, most of the electrical elements at the end came from an experiment with a contact mic taped to a wooden dresser with a thin chain dragged over it. The brain creature was a combination of a squeaky keychain, synthesized elements, mouth noises, and a layer of cooked pasta for the extra squishiness.
The latest patch for No More Room In Hell is out now. The main website is having some server issues, so the page might not be updated yet, but you can find the changelogs on Steam. I’ve contributed more tunes to the dynamic music system.
The player engine sound came from a malfunctioning CD player. I’ll revamp this when I can cleanly record some rolling friction sounds that would fit better.
Todo:
Dynamic music elements
Respawning pickups with random positions
More types of pickups and level features.
In this clip from the Elder Scrolls IV: Oblivion, I’ve replaced all of the sounds with elements that I’ve either recorded myself or created from library sources.