Here’s an early glimpse at a project I’ve been modifying to improve the sound system.
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Sound replacement demo: Oblivion
In this clip from the Elder Scrolls IV: Oblivion, I’ve replaced all of the sounds with elements that I’ve either recorded myself or created from library sources.
Play-by-play breakdown posts:
Oblivion Gate
Flame Atronach vocals
Bow and armor foley
Some recording shots
Some recording projects I’ve been messing with for PVK II and other projects.
To get some ice cracking and crunching sounds, I froze a bag of water to make a larger, pillow-shaped ice brick. It turned out to be less impressive of a crack than I was imagining but I was able to break it by hand and get some nice ice friction stuff out of it, at least.
For PVK II, I needed to create some desert winds for the map Sandstorm. I already had some library recordings of wind that I liked but I needed some “sand” to add in, so I experimented with recording grainy items around the house including rice and oatmeal to try and get the right feel.
Some veggies awaiting destruction in the name of flesh rips, stabs, and other gooshy gore noises.
Here I am capturing some field recordings of the Key Largo shore. I usually record ambiences with the stereo mics from my Zoom H4 or H2. They also pick up a lot of background car traffic and distant boats and such so I thought I’d try track some wave crashes with a shotgun mic.
Bringing it back
Greetings from obscurity!
I’ve been busy writing my first novel, recording a demo with Identity Collapse, working on the next Caustic Reverie release and contributing sounds and voice to the HL2 Mod No More Room In Hell.
The site was down for a bit without me noticing, and it took even longer for me to get a clean installation before I could go about restoring the backup. I’m kicking myself that my last site backup was way out of date, so I’m going through and rebuilding the pages for the Caustic Reverie discography.