Category Archives: gaming

Pre-holiday update

Things are ramping up for the holidays. I’ve been recording drums for my band Identity Collapse‘s new EP, learning Wwise, and composing a new track for the No More Room In Hell soundtrack. Speaking of which, we’re in the running for the MODDB Mod of the Year voting again. I’ve also made some additions to the Portfolio section of my page.

All the best to you and yours, whether you celebrate Christmas or some nameless arcane Solstice feast from before mankind emerged from the primordial ooze. Here’s to a prosperous 2015.

Learning FMOD Studio through Unity

Here’s a clip of a project I’ve been working on to cut my teeth on implementing and scripting sound elements with FMOD Studio. I’ve taken the Roll-A-Ball tutorial from Unity as a starting point, tweaked the scoring system and added bumpers.

Things I’d like to add/improve:

  • Dynamic music
  • Wall collision sounds
  • Velocity-dependent ball rolling sounds
  • Velocity-dependent pickup sounds
  • Respawning/randomized cube pickups
    • The cube hums were synthesized in Alchemy and I recorded the bumper sounds from a lamp.