While going through the final mixes for the tracks on Sub Luna, I realized there were a couple of things that were bugging me about Sub Phoebus and I’ve decided to tweak a few things. The first problem is that it wasn’t sonically different enough from Sub Luna, especially in the first minute. Also, there were a couple of drum samples that stuck out to me on repeated listens with headphones. The challenge has been to replace a weak snare but keep the same relative drum mix.
A big issue in this remix was to try and get the same sound in a different software environment. The first time around, I had dumped all the tracks from FL Studio and imported them into Cubase for EQ, effects, and mix automation. FL 8 is nearly powerful enough to be a one-stop shop, but I was having trouble finding a way to draw automation from scratch instead of just editing recorded knob turns, etc. I think I’m nearly there, but I have a couple of tweaks to do here and there before I’ll be satisfied enough to release it officially.