{"id":844,"date":"2015-01-28T00:03:17","date_gmt":"2015-01-28T00:03:17","guid":{"rendered":"http:\/\/tungstenfilamentgroup.com\/blog\/?p=844"},"modified":"2015-01-28T00:03:17","modified_gmt":"2015-01-28T00:03:17","slug":"demo-reel-breakdown-creature-vocal-effects","status":"publish","type":"post","link":"http:\/\/brynschurman.com\/blog\/2015\/01\/demo-reel-breakdown-creature-vocal-effects\/","title":{"rendered":"Demo reel breakdown: creature vocal effects"},"content":{"rendered":"<p>In this continuing series, I take a look at the sound designs from my <a href=\"http:\/\/tungstenfilamentgroup.com\/blog\/?p=618\">Oblivion demo reel clip<\/a>. <\/p>\n<p><a href=\"http:\/\/tungstenfilamentgroup.com\/blog\/wp-content\/uploads\/2015\/01\/atronach.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/tungstenfilamentgroup.com\/blog\/wp-content\/uploads\/2015\/01\/atronach-290x300.png\" alt=\"atronach\" width=\"290\" height=\"300\" class=\"alignnone size-medium wp-image-852\" srcset=\"http:\/\/brynschurman.com\/blog\/wp-content\/uploads\/2015\/01\/atronach-290x300.png 290w, http:\/\/brynschurman.com\/blog\/wp-content\/uploads\/2015\/01\/atronach.png 342w\" sizes=\"auto, (max-width: 290px) 100vw, 290px\" \/><\/a><\/p>\n<p>The <a href=\"http:\/\/elderscrolls.wikia.com\/wiki\/Flame_Atronach_(Oblivion)\">Flame Atronach<\/a>, the main enemy in this clip, is a fiery creature from another plane of existence. I wanted to give it an evil, demonic quality. Here are some of the unedited vocals I recorded of myself:<br \/>\n<audio class=\"wp-audio-shortcode\" id=\"audio-844-1\" preload=\"none\" style=\"width: 100%;\" controls=\"controls\"><source type=\"audio\/mpeg\" src=\"http:\/\/tungstenfilamentgroup.com\/blog\/wp-content\/uploads\/2015\/01\/atronarch-vocals-raw.mp3?_=1\" \/><a href=\"http:\/\/tungstenfilamentgroup.com\/blog\/wp-content\/uploads\/2015\/01\/atronarch-vocals-raw.mp3\">http:\/\/tungstenfilamentgroup.com\/blog\/wp-content\/uploads\/2015\/01\/atronarch-vocals-raw.mp3<\/a><\/audio><\/p>\n<p>After cleaning up some of the background noise, I applied pitch effects and a little bit of vibrato to get the following:<br \/>\n<audio class=\"wp-audio-shortcode\" id=\"audio-844-2\" preload=\"none\" style=\"width: 100%;\" controls=\"controls\"><source type=\"audio\/mpeg\" src=\"http:\/\/tungstenfilamentgroup.com\/blog\/wp-content\/uploads\/2015\/01\/atronarch-fx-take-1.mp3?_=2\" \/><a href=\"http:\/\/tungstenfilamentgroup.com\/blog\/wp-content\/uploads\/2015\/01\/atronarch-fx-take-1.mp3\">http:\/\/tungstenfilamentgroup.com\/blog\/wp-content\/uploads\/2015\/01\/atronarch-fx-take-1.mp3<\/a><\/audio><\/p>\n<p>I thought it was getting close to the right sound, but I also wanted to impart some more menace by modulating the voice clips with elements of rock and fire. I fired up FL Studio and set up a channel with a vocoder so that I could mess around with different carrier waves (roaring fires, road construction, avalanches, etc.)<\/p>\n<p><!--more--><\/p>\n<p><a href=\"http:\/\/tungstenfilamentgroup.com\/blog\/wp-content\/uploads\/2015\/01\/FL-Studio-vocoding.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/tungstenfilamentgroup.com\/blog\/wp-content\/uploads\/2015\/01\/FL-Studio-vocoding-300x194.png\" alt=\"FL Studio vocoding\" width=\"300\" height=\"194\" class=\"alignnone size-medium wp-image-845\" srcset=\"http:\/\/brynschurman.com\/blog\/wp-content\/uploads\/2015\/01\/FL-Studio-vocoding-300x194.png 300w, http:\/\/brynschurman.com\/blog\/wp-content\/uploads\/2015\/01\/FL-Studio-vocoding-1024x662.png 1024w, http:\/\/brynschurman.com\/blog\/wp-content\/uploads\/2015\/01\/FL-Studio-vocoding-624x403.png 624w, http:\/\/brynschurman.com\/blog\/wp-content\/uploads\/2015\/01\/FL-Studio-vocoding.png 1537w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<audio class=\"wp-audio-shortcode\" id=\"audio-844-3\" preload=\"none\" style=\"width: 100%;\" controls=\"controls\"><source type=\"audio\/mpeg\" src=\"http:\/\/tungstenfilamentgroup.com\/blog\/wp-content\/uploads\/2015\/01\/atronach_vocoded-samples.mp3?_=3\" \/><a href=\"http:\/\/tungstenfilamentgroup.com\/blog\/wp-content\/uploads\/2015\/01\/atronach_vocoded-samples.mp3\">http:\/\/tungstenfilamentgroup.com\/blog\/wp-content\/uploads\/2015\/01\/atronach_vocoded-samples.mp3<\/a><\/audio>\n<p>The vocoded clips sounded pretty cool on their own, but tended to skew heavily to one of the frequency spectrum or the other. I mixed together some of my favorites from the vocoding session to get the sounds I was after. <\/p>\n<p><a href=\"http:\/\/tungstenfilamentgroup.com\/blog\/wp-content\/uploads\/2015\/01\/Audition-mixdown.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/tungstenfilamentgroup.com\/blog\/wp-content\/uploads\/2015\/01\/Audition-mixdown-300x184.png\" alt=\"Audition mixdown\" width=\"300\" height=\"184\" class=\"alignnone size-medium wp-image-846\" srcset=\"http:\/\/brynschurman.com\/blog\/wp-content\/uploads\/2015\/01\/Audition-mixdown-300x184.png 300w, http:\/\/brynschurman.com\/blog\/wp-content\/uploads\/2015\/01\/Audition-mixdown-1024x628.png 1024w, http:\/\/brynschurman.com\/blog\/wp-content\/uploads\/2015\/01\/Audition-mixdown-624x383.png 624w, http:\/\/brynschurman.com\/blog\/wp-content\/uploads\/2015\/01\/Audition-mixdown.png 1639w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>Enjoy!<\/p>\n<audio class=\"wp-audio-shortcode\" id=\"audio-844-4\" preload=\"none\" style=\"width: 100%;\" controls=\"controls\"><source type=\"audio\/mpeg\" src=\"http:\/\/tungstenfilamentgroup.com\/blog\/wp-content\/uploads\/2015\/01\/atronach-fx-final.mp3?_=4\" \/><a href=\"http:\/\/tungstenfilamentgroup.com\/blog\/wp-content\/uploads\/2015\/01\/atronach-fx-final.mp3\">http:\/\/tungstenfilamentgroup.com\/blog\/wp-content\/uploads\/2015\/01\/atronach-fx-final.mp3<\/a><\/audio>\n","protected":false},"excerpt":{"rendered":"<p>In this continuing series, I take a look at the sound designs from my Oblivion demo reel clip. The Flame Atronach, the main enemy in this clip, is a fiery creature from another plane of existence. I wanted to give it an evil, demonic quality. Here are some of the unedited vocals I recorded of [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[219,6,7,190],"tags":[185,243,124,135],"class_list":["post-844","post","type-post","status-publish","format-standard","hentry","category-demo-reel-2","category-gaming","category-general","category-sound-design-2","tag-demo-reel","tag-oblivion","tag-recording","tag-sound-design"],"_links":{"self":[{"href":"http:\/\/brynschurman.com\/blog\/wp-json\/wp\/v2\/posts\/844","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/brynschurman.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/brynschurman.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/brynschurman.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/brynschurman.com\/blog\/wp-json\/wp\/v2\/comments?post=844"}],"version-history":[{"count":5,"href":"http:\/\/brynschurman.com\/blog\/wp-json\/wp\/v2\/posts\/844\/revisions"}],"predecessor-version":[{"id":857,"href":"http:\/\/brynschurman.com\/blog\/wp-json\/wp\/v2\/posts\/844\/revisions\/857"}],"wp:attachment":[{"href":"http:\/\/brynschurman.com\/blog\/wp-json\/wp\/v2\/media?parent=844"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/brynschurman.com\/blog\/wp-json\/wp\/v2\/categories?post=844"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/brynschurman.com\/blog\/wp-json\/wp\/v2\/tags?post=844"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}