{"id":801,"date":"2015-01-07T20:27:43","date_gmt":"2015-01-07T20:27:43","guid":{"rendered":"http:\/\/tungstenfilamentgroup.com\/blog\/?p=801"},"modified":"2015-02-17T19:03:17","modified_gmt":"2015-02-17T19:03:17","slug":"demo-reel-breakdown-the-oblivion-gate","status":"publish","type":"post","link":"http:\/\/brynschurman.com\/blog\/2015\/01\/demo-reel-breakdown-the-oblivion-gate\/","title":{"rendered":"Demo Reel breakdown: the Oblivion Gate"},"content":{"rendered":"<p>I&#8217;m going to start writing about the process of sound design from my <a href=\"http:\/\/tungstenfilamentgroup.com\/blog\/?page_id=707\">demo reel<\/a>. First up is the Oblivion gate from the Elder Scrolls IV: Oblivion.<br \/>\n<iframe loading=\"lazy\" width=\"853\" height=\"480\" src=\"\/\/www.youtube.com\/embed\/Te8z4Ig18Ao?rel=0\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>In TES: IV, Oblivion Gates are mysterious portals to a hellish plane of existence. For the base of the sound, I wanted to combine elements of fire (various library sources ranging from campfires to forest infernos), earth (low rumbling earthquake), and electricity (arc welder) in a way that would sell the visuals. <\/p>\n<p>Separate elemental sounds:<br \/>\n<audio class=\"wp-audio-shortcode\" id=\"audio-801-1\" preload=\"none\" style=\"width: 100%;\" controls=\"controls\"><source type=\"audio\/mpeg\" src=\"http:\/\/tungstenfilamentgroup.com\/blog\/wp-content\/uploads\/2015\/01\/Oblivgate-elements.mp3?_=1\" \/><a href=\"http:\/\/tungstenfilamentgroup.com\/blog\/wp-content\/uploads\/2015\/01\/Oblivgate-elements.mp3\">http:\/\/tungstenfilamentgroup.com\/blog\/wp-content\/uploads\/2015\/01\/Oblivgate-elements.mp3<\/a><\/audio><\/p>\n<p>Combined together with some effects:<br \/>\n<audio class=\"wp-audio-shortcode\" id=\"audio-801-2\" preload=\"none\" style=\"width: 100%;\" controls=\"controls\"><source type=\"audio\/mpeg\" src=\"http:\/\/tungstenfilamentgroup.com\/blog\/wp-content\/uploads\/2015\/01\/Oblivgate-base.mp3?_=2\" \/><a href=\"http:\/\/tungstenfilamentgroup.com\/blog\/wp-content\/uploads\/2015\/01\/Oblivgate-base.mp3\">http:\/\/tungstenfilamentgroup.com\/blog\/wp-content\/uploads\/2015\/01\/Oblivgate-base.mp3<\/a><\/audio><br \/>\n<!--more--><\/p>\n<p>In addition to the basic Oblivion Gate loop I created, there are some erratic fire plumes around the edges of the gate that I made by using a doppler shifter plugin. When you get closer to the gate&#8217;s mouth, I wanted the feeling that the hot winds of hell were blowing in your face, so I added a blustery, whistling gale element. With all these in place, it was nearly there, but I felt it needed something more strange and harder to place, which came later when I was recording vocals for one of the creatures. I took a clip of myself speaking fake Latin, reversed, reverbed, and timestretched it until it turned into a long, eerie moan and used it as another layer, for when the player is looking directly at the mouth of the gate.<\/p>\n<p>Fire plumes, wind and eerie soundscape elements:<br \/>\n<audio class=\"wp-audio-shortcode\" id=\"audio-801-3\" preload=\"none\" style=\"width: 100%;\" controls=\"controls\"><source type=\"audio\/mpeg\" src=\"http:\/\/tungstenfilamentgroup.com\/blog\/wp-content\/uploads\/2015\/01\/oblivgate-extras_mixdown.mp3?_=3\" \/><a href=\"http:\/\/tungstenfilamentgroup.com\/blog\/wp-content\/uploads\/2015\/01\/oblivgate-extras_mixdown.mp3\">http:\/\/tungstenfilamentgroup.com\/blog\/wp-content\/uploads\/2015\/01\/oblivgate-extras_mixdown.mp3<\/a><\/audio><\/p>\n<p>All together now:<br \/>\n<audio class=\"wp-audio-shortcode\" id=\"audio-801-4\" preload=\"none\" style=\"width: 100%;\" controls=\"controls\"><source type=\"audio\/mpeg\" src=\"http:\/\/tungstenfilamentgroup.com\/blog\/wp-content\/uploads\/2015\/01\/Oblivion-Gate-Together.mp3?_=4\" \/><a href=\"http:\/\/tungstenfilamentgroup.com\/blog\/wp-content\/uploads\/2015\/01\/Oblivion-Gate-Together.mp3\">http:\/\/tungstenfilamentgroup.com\/blog\/wp-content\/uploads\/2015\/01\/Oblivion-Gate-Together.mp3<\/a><\/audio><\/p>\n<p><iframe loading=\"lazy\" width=\"640\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/Z4UBLpzurr0?rel=0\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m going to start writing about the process of sound design from my demo reel. First up is the Oblivion gate from the Elder Scrolls IV: Oblivion. In TES: IV, Oblivion Gates are mysterious portals to a hellish plane of existence. For the base of the sound, I wanted to combine elements of fire (various [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[219,7,190],"tags":[185,192,135],"class_list":["post-801","post","type-post","status-publish","format-standard","hentry","category-demo-reel-2","category-general","category-sound-design-2","tag-demo-reel","tag-game-audio","tag-sound-design"],"_links":{"self":[{"href":"http:\/\/brynschurman.com\/blog\/wp-json\/wp\/v2\/posts\/801","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/brynschurman.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/brynschurman.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/brynschurman.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/brynschurman.com\/blog\/wp-json\/wp\/v2\/comments?post=801"}],"version-history":[{"count":8,"href":"http:\/\/brynschurman.com\/blog\/wp-json\/wp\/v2\/posts\/801\/revisions"}],"predecessor-version":[{"id":892,"href":"http:\/\/brynschurman.com\/blog\/wp-json\/wp\/v2\/posts\/801\/revisions\/892"}],"wp:attachment":[{"href":"http:\/\/brynschurman.com\/blog\/wp-json\/wp\/v2\/media?parent=801"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/brynschurman.com\/blog\/wp-json\/wp\/v2\/categories?post=801"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/brynschurman.com\/blog\/wp-json\/wp\/v2\/tags?post=801"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}