{"id":689,"date":"2014-09-15T17:58:12","date_gmt":"2014-09-15T17:58:12","guid":{"rendered":"http:\/\/tungstenfilamentgroup.com\/blog\/?p=689"},"modified":"2014-09-15T17:58:12","modified_gmt":"2014-09-15T17:58:12","slug":"learning-fmod-studio-through-unity","status":"publish","type":"post","link":"http:\/\/brynschurman.com\/blog\/2014\/09\/learning-fmod-studio-through-unity\/","title":{"rendered":"Learning FMOD Studio through Unity"},"content":{"rendered":"<p>Here&#8217;s a clip of a project I&#8217;ve been working on to cut my teeth on implementing and scripting sound elements with FMOD Studio. I&#8217;ve taken the <a href=\"http:\/\/unity3d.com\/learn\/tutorials\/projects\/roll-a-ball\">Roll-A-Ball<\/a> tutorial from Unity as a starting point, tweaked the scoring system and added bumpers. <\/p>\n<p><iframe loading=\"lazy\" width=\"640\" height=\"480\" src=\"\/\/www.youtube.com\/embed\/9w_l-1nbkvQ?rel=0\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>Things I&#8217;d like to add\/improve:<\/p>\n<ul>\n<li>Dynamic music<\/li>\n<li>Wall collision sounds<\/li>\n<li>Velocity-dependent ball rolling sounds<\/li>\n<li>Velocity-dependent pickup sounds<\/li>\n<li>Respawning\/randomized cube pickups<\/li>\n<ul>\n<p>The cube hums were synthesized in Alchemy and I recorded the bumper sounds from a lamp.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here&#8217;s a clip of a project I&#8217;ve been working on to cut my teeth on implementing and scripting sound elements with FMOD Studio. I&#8217;ve taken the Roll-A-Ball tutorial from Unity as a starting point, tweaked the scoring system and added bumpers. Things I&#8217;d like to add\/improve: Dynamic music Wall collision sounds Velocity-dependent ball rolling sounds [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,7,190],"tags":[208,207,135,209],"class_list":["post-689","post","type-post","status-publish","format-standard","hentry","category-gaming","category-general","category-sound-design-2","tag-fmod","tag-game-development","tag-sound-design","tag-unity"],"_links":{"self":[{"href":"http:\/\/brynschurman.com\/blog\/wp-json\/wp\/v2\/posts\/689","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/brynschurman.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/brynschurman.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/brynschurman.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/brynschurman.com\/blog\/wp-json\/wp\/v2\/comments?post=689"}],"version-history":[{"count":3,"href":"http:\/\/brynschurman.com\/blog\/wp-json\/wp\/v2\/posts\/689\/revisions"}],"predecessor-version":[{"id":692,"href":"http:\/\/brynschurman.com\/blog\/wp-json\/wp\/v2\/posts\/689\/revisions\/692"}],"wp:attachment":[{"href":"http:\/\/brynschurman.com\/blog\/wp-json\/wp\/v2\/media?parent=689"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/brynschurman.com\/blog\/wp-json\/wp\/v2\/categories?post=689"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/brynschurman.com\/blog\/wp-json\/wp\/v2\/tags?post=689"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}